Wednesday, October 6, 2010

Flow

Alright so here are some screens from the flow visualizer.



This one was just a practice sketch, based off the processing noise() example, found here. The noise() function works off the algorithm by Ken Perlin to generate a " more natural ordered, harmonic succession of numbers". It was used in a lot of the early movie special effects to generate terrain.

Here, I'm use it to make a sort of pseudo "sine" wave like those generated by music. I took their sample, switched out the lines for points, repeated it on the x, y plane and changed the movement from being dependent on the mouse to an animation. Part of a body of work to connect sound to a physical form for concept studio.

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